Second Dinner is an award-winning independent game development studio with 22 awards, including Mobile Game of the Year from The Game Awards and DICE.
The studio is looking for a Contract Senior VFX Artist to join their team for an unannounced ultra fun game that is early in development.
This role involves creating real-time visual effects that enhance gameplay, characters, and UI, contributing to the game's tone, rhythm, and visual language.
The position is a 3-month contract with the possibility of extension or evolution into a full-time role.
Responsibilities include designing high-quality stylized VFX, collaborating with various teams, using Unity and proprietary tools, and maintaining performance across devices.
Requirements:
Candidates should have 5+ years of experience as a VFX artist in games or interactive media.
Experience creating real-time VFX for one or more shipped, high-quality games is required.
A strong portfolio showcasing stylized, readable effects and great timing is necessary.
Proficiency with Unity and common VFX tools like Photoshop, Houdini, and Blender (or equivalent applications) is essential.
A solid understanding of gameplay readability, timing, and flow is required.
Candidates must have the ability to model and UV.
Comfort working across mobile, PC, and/or console pipelines is necessary.
Strong communication and collaboration skills with a low-ego, high-trust mindset are essential.
Benefits:
The position offers the opportunity to shape the VFX style of a potential blockbuster from day one.
Candidates will join a proven team that values big ideas and small egos.
The work environment is fully remote and flexible, fostering talent and creativity.
The role provides the chance to build something unique that could become iconic.
The position pays between $64.90 - $84.13 per hour (USD), with individual pay determined by skills, experience, and market demands.