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Gustavo Henrique Gomes Pinto
From Brazil 07:04 PM (GMT-03:00)
$30/hr or $62,400/yr

Active 3 hours ago


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Senior Gameplay Engineer

Game Engineer
Available for hire
Years of experience
8+ years
Experience level
Senior
Available for
Full-time, Contract, Freelance

I have been a Senior Unity Engineer for 8+ years shipping commercial games across PC, console, and mobile, specializing in gameplay architecture, server-authoritative multiplayer networking, and high-concurrency backend services in Unity3D and C#.

Most recently, I led engineering operations on a persistent multiplayer metaverse at Aeternum Ludos, architecting a Nakama/PostgreSQL backend and a custom NestJS microservice for real-time AI-driven quest generation. At MainLeaf, I worked across six commercial projects — from a 5v5 third-person shooter to a JRPG to a competitive card game — on teams ranging from 3 to 20 engineers, integrating Photon Fusion to cut multiplayer latency and modernizing legacy systems to speed up team velocity.

I've also independently designed, built, and shipped The Monstrous Frontier, a turn-based city builder on Steam, largely solo over 3+ years — full ownership from hex-based map generation to combat systems to save/load architecture. On the mobile side, I've shipped multiple freemium titles, including one where I cut final build size by 50% through asset and UI optimization.

Employment History

Senior Unity Gameplay Engineer at Aeternum Ludos 2025 - 2026
Lead gameplay and platform engineer for a persistent multiplayer educational metaverse, owning Unity gameplay architecture, networking, backend services, and engineering workflows across a distributed team.
Unity Gameplay Engineer at MainLeaf Games 2022 - 2025
Worked across multiple commercial PC and mobile productions, leading gameplay implementation, multiplayer engineering, technical refactoring and live-service architecture for titles spanning competitive shooters, card games,management games and RPG systems.
Unity Gameplay Engineer at SoftwareWA 2017 - 2022
Owned the complete engineering lifecycle across multiple commercial Unity titles, from technical design through production, release and post-launch support.

Education

Batchelor in Game Development at Pontificia Universidade Catolica de Campinas 2014 - 2017