I have been a Senior Unity Engineer for 8+ years shipping commercial games across PC, console, and mobile, specializing in gameplay architecture, server-authoritative multiplayer networking, and high-concurrency backend services in Unity3D and C#.
Most recently, I led engineering operations on a persistent multiplayer metaverse at Aeternum Ludos, architecting a Nakama/PostgreSQL backend and a custom NestJS microservice for real-time AI-driven quest generation. At MainLeaf, I worked across six commercial projects — from a 5v5 third-person shooter to a JRPG to a competitive card game — on teams ranging from 3 to 20 engineers, integrating Photon Fusion to cut multiplayer latency and modernizing legacy systems to speed up team velocity.
I've also independently designed, built, and shipped The Monstrous Frontier, a turn-based city builder on Steam, largely solo over 3+ years — full ownership from hex-based map generation to combat systems to save/load architecture. On the mobile side, I've shipped multiple freemium titles, including one where I cut final build size by 50% through asset and UI optimization.