Software engineer with over 10 years of total experience designing and building high-performance backend systems, including high-throughput fault-tolerant systems, using Rust, modern C++, and a wide range of profiling tools. Proven track record of optimizing performance and maintainability, reducing latency by up to 60% accelerating CI/CD pipelines by 5x, as well as mentoring mid-level engineers on advanced Rust and C++ concepts like allocator finetuning, atomic orderings, dependency-based async pipelining, and cancellation safety.
Passionate about being “close to metal”, taking into account low-level features such as CPU cache locality, NUMA timings, hard real-time constraints, and high-throughput async pipeline tuning.
Other points of interest include WebAssembly Component Model and WASI, GPGPU/heterogeneous computing, and cost-efficient agentic AI-driven infrastructure systems.