J
From Mexico 08:08 PM (GMT-07:00)
$65/hr or $145,000/yr

Active over a week ago


Member since Jul 2026

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Android developer

Android Developer
Available for hire
Years of experience
7+ years
Experience level
Senior

I am a committed professional with experience in Android development, focused on delivering results and adding value through teamwork, continuous improvement, and goal achievement. Throughout my career, I have developed key skills such as Kotlin, MVVM, Compose, and leadership, which have allowed me to perform effectively in dynamic and results-driven environments. I consider myself a proactive, responsible individual with a strong ability to adapt to new challenges. Additionally, I have a strong interest in continuing my professional growth, constantly learning, and contributing innovative solutions that support organizational success.

Skills

No skills.

Languages

No languages.

Employment History

Android Engineer III at Wizeline 2022 - 2025
Embedded engineer on multiple client squads (BAZ SuperApp, Bradescard, Elektra, Walmart), owning feature delivery, architecture improvements, and cross-team collaboration for apps serving millions of users. • Led migration from legacy MVC to single-Activity MVVM architecture using Jetpack Navigation Component, reducing the activity count from 6 to 1 and cutting new-engineer onboarding time by ~30%. • Built a credit card transaction review feature using MVVM + Kotlin Coroutines, enabling users to confirm, flag, or dispute charges in-app — reducing customer support escalations. • Implemented real-time card lock/unlock feature integrated with REST API endpoints, improving user-reported security confidence (validated by post-release NPS uplift). • Integrated Android BiometricPrompt API with AES-256 encrypted KeyStore to secure session tokens, replacing password-only login and achieving biometric auth adoption across 60% of active users. • Developed a promotions engine that dynamically fetched and rendered eligible credit card offers via GraphQL, enabling one-tap application to active orders and increasing promo redemption rate by 25%. • Increased unit test coverage from near-zero to 50% across legacy and greenfield modules using JUnit and Mockito, integrated into the CI/CD pipeline. • Implemented push notification infrastructure (FCM) across multiple projects, improving user re-engagement metrics. • Served as technical reviewer for a cross-functional team of Android and iOS engineers, enforcing MVVM patterns, Kotlin best practices, and code coverage standards. • Collaborated directly with backend engineers to design and validate API contracts for new and existing features. • Leveraged GitHub Copilot to accelerate development workflows, including function implementation, unit test generation, and inline code documentation — improving productivity and code consistency across the team.
Android Developer at SRAX 2017 - 2021
• Championed Kotlin adoption as the team's primary language, authoring a technical proposal highlighting coroutine-based concurrency, null safety, and reduced boilerplate — leading to unanimous team buy-in and a fully Kotlin greenfield codebase. • Core member of the development team for a digital coin exchange app (real-money rewards); architected the data layer using Room + Retrofit + Hilt with MVVM and Jetpack Navigation Component, shipping the initial release on schedule. • Built a multi-platform social content management app allowing admins to publish posts and stream live video to Facebook and Instagram simultaneously; verified streaming integrity and cross-network post delivery. • Delivered feature enhancements and bug fixes across multiple client applications, improving stability and expanding functionality to meet evolving requirements.
3D Game Developer (Android) at Gameloft 2009 - 2017
• Led a cross-platform porting team of 5 to 8 engineers, owning code review (SVN), sprint reporting to leadership, and delivery quality across multiple game titles. • Ported 30+ mobile game titles across Android, iOS, and feature-phone platforms, resolving device-specific rendering, audio, and input bugs to maximize the addressable user base. • Owned the Publishing phase for multiple titles: integrated third-party SDKs (sound, Facebook, in-app purchases), reviewed all code before merge, and ensured new changes did not regress the original release build.
2D Game Developer at Gameloft 2006 - 2009
• Ported J2ME and Brew game titles across 10+ device configurations, resolving portability issues related to controls, audio, and rendering to expand player reach. • Participated in Publishing-phase launches, adding targeted bug fixes while preserving the integrity of the original game build.

Education

Bachelor of Engineering in Computer Science — Software Engineering at Universidad Autonoma de Baja California 2002 - 2006