I’m a creative developer and graphics programmer with 8+ years of experience building interactive 2D and 3D experiences across desktop and web.
I started as a 3D generalist in Blender, then moved into graphics programming and software development, creating games, visual tools, and real-time rendering systems. Over the years, I’ve worked with a wide range of technologies, including C++ (SFML), OpenCV, Open3D, OpenGL, WebGL, Three.js, React Three Fiber, p5.js, PixiJS, and GLSL shaders (including Shadertoy-style workflows).
On the web and interaction side, I regularly use GSAP, Anime.js, and custom animation systems to build smooth, high-performance interactions. For physics and simulation, I’ve worked extensively with Cannon.js and Rapier.js.
My work focuses on real-time graphics, interaction, and performance-driven visuals, and includes:
I’m comfortable working end-to-end — from concept and prototyping to implementation and optimization — and I enjoy collaborating with designers, engineers, and stakeholders to turn complex ideas into engaging, polished experiences.
I’m currently looking for full-time or contract roles as a Creative Developer / Graphics Engineer / Technical Artist, where I can combine programming, visual design, shaders, and real-time graphics to build impactful interactive products.
No employment history.
No education history.