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Sergio Peredo
From Mexico 02:51 PM (GMT-05:00)
$20/hr or $31,000/yr

Active 2 hours ago


Member since Jul 2026

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Senior Unity Developer

Game Developer
Available for hire
Years of experience
8+ years
Experience level
Senior
Available for
Full-time, Part-time, Contract, Freelance
Available from
10 Jul 2026

I'm a passionate Unity Gameplay Programmer with more than 8 years of professional experience creating gameplay features, game systems, UI, and tools for commercial projects. I enjoy tackling complex technical problems, improving workflows, and writing clean, maintainable code that supports long-term development. My goal is to join a talented remote team where I can contribute to ambitious projects, learn from experienced developers, and help build games that players genuinely enjoy.

Employment History

Senior Unity Developer at GAMACON 2024 - 2026
• Extend, refactor, and maintain core gameplay and system architecture across multiple in-production Unity projects. • Own the implementation of new features from initial design discussions to final polish. • Collaborate directly with project leads to ensure technical feasibility, performance, and maintainability. • Improve tooling, workflows, and internal systems to support long-term scalability. • Diagnose and resolve complex bugs in large, shared codebases. • Introduced AI-assisted development workflows using Claude + Unity MCP: automated technical documentation generation, codebase analysis, and C# system scaffolding — reducing time spent on repetitive tasks and improving onboarding speed.
Unity Developer at Equilibrium Systems 2020 - 2022
• Designed and implemented gameplay systems, AI behaviors, and internal tools for multiple active projects. • Led the migration from legacy uNet to Mirror, improving network stability, scalability, and long-term support. • Worked extensively within large, multi-developer codebases, maintaining consistency and quality. • Participated in technical planning, code reviews, and cross-discipline coordination. • Supported live development with iterative updates and fixes.
Unity Developer at Estación Pi 2018 - 2020
• Primary developer responsible for ~95% of production on GREEN: The Life Algorithm — released on Nintendo Switch, PS4, Xbox One, and Steam. • Implemented gameplay systems, UI, optimization passes, and platform-specific features. • Acted as the programming lead's right hand, contributing to architectural decisions and technical planning. • Led full development of Don't Catch It (Android / iOS), delivering the project from prototype to release in 4 months.
Unity Developer at RevArts Studio 2016 - 2018
• Developed mobile games and interactive applications using Unity, Vuforia AR, and VR technologies. • Contributed across gameplay programming, UI implementation, and performance optimization. • Collaborated with designers, producers, and clients to deliver polished interactive experiences. • Supported client-facing builds and feature iteration.

Education

Bacherlors at Universidad del Valle de México (UVM) 2012 - 2015