Remote Generative AI - Graphics Engineer

Posted 5 months ago

Share:

Please let Meshy LLC know you found this job on RemoteYeah. This helps us get more companies to post jobs here for you.

Description:

  • We are looking for a skilled graphics engineer with a deep command of modern C++ and GPU programming.
  • The ideal candidate should have a strong mathematical foundation and an expert understanding of computer graphics, including rendering, geometry processing, simulation, or advanced real-time techniques.
  • You will collaborate with artists, researchers, and engineers, explaining complex ideas clearly and learning from diverse perspectives.
  • You should be excited to build the next generation of 3D creation technology that empowers millions of creators worldwide.
  • As a core member of Meshy’s algorithm team, you will design and build high-performance graphics systems that power our 3D generative AI training and products.
  • Your responsibilities will include building and optimizing high-performance graphics components, developing robust production-quality pipelines, and ensuring seamless interoperability across GPU clusters, cloud environments, and local DCC tools.
  • You will collaborate closely with artists, product teams, and ML researchers to translate creative requirements into technical implementations.
  • You will also contribute to internal tooling, demos, documentation, open-source initiatives, or technical reports that elevate Meshy’s graphics capabilities.

Requirements:

  • Expert-level C++ and GPU programming skills are required, with a strong ability to write high-performance, memory-efficient code.
  • A solid mathematical foundation with a deep understanding of computer graphics, particularly in rendering and geometry processing, is essential.
  • Hands-on experience in building production-grade graphics systems, such as rendering engines, geometry pipelines, or asset tools, is necessary.
  • Strong engineering discipline is required, including clean code practices, reproducible results, rigorous profiling, and sustainable system design.
  • Working knowledge of major DCC tools (Houdini, Blender, Maya) is a plus, especially experience in developing scripts, plug-ins, or custom tools within these environments.
  • Experience in AAA game development, VFX pipelines, or other high-end 3D production environments is advantageous.
  • Demonstrated contributions to open-source graphics projects or publications in top-tier CG venues (e.g., SIGGRAPH) are also considered a plus.

Benefits:

  • We value intelligence and the pursuit of knowledge, fostering a culture of generative-AI pioneers and computer-graphics veterans.
  • We care deeply about our work, our users, and each other, promoting empathy and passion within our team.
  • We encourage bold risks and innovation, having been born from a prototype and a pivot into AI.
  • Our products are designed to be both functional and beautiful, reflecting the same aesthetics in our culture and code.
  • The position offers flexible work arrangements, including the possibility of fully remote options for exceptional candidates.

Job type

Experience level

Required experience

-

Salary

-

Degree requirement

No degree required

Location requirements

-

Benefits

-

Report this job

Job expired or something else is wrong with this job?

Report job
SerpApi

SerpApi

Scrape Google and other search engines from our fast, easy, and complete API.

RemoteYeah Ads

No related jobs found.