Remote Godot Game Developer

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Description:

  • Role Title: Godot Game Developer
  • Role Type: Contractor, Remote position
  • Focus on crafting engaging interactive experiences using the Godot engine and training next-generation AI systems.

Requirements:

  • Demonstrated experience in game development (AAA, indie, solo, or serious hobby).
  • A strong portfolio or verifiable published work showcasing skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal).
  • Comfort with engine scripting languages (C#, GDScript, C++, Blueprints).
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, or AI evaluation projects is a plus.

Benefits:

  • Compensation is output-based, paid per task meeting project specifications.
  • Attractive and competitive compensation package offered.

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