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Description:
The freelance game developer will be responsible for designing and implementing the core game architecture for a top-down shooter game targeted at the Japanese market.
The project involves creating run-based mechanics, including shops, levels, and progression systems, similar to titles like Hades, using assets from the Unity store.
The developer will need to integrate and optimize Unity store assets into the game and develop a robust and scalable codebase.
This is a fully remote position suitable for individual developers only.
Requirements:
The candidate must have an intermediate or higher level of experience in Unity game development.
Strong proficiency in C# programming is required for this role.
Experience with top-down shooter game mechanics is essential.
Familiarity with run-based game design is a must.
The candidate should have the ability to work independently and manage time effectively.
Benefits:
Opportunity to work on a project for an indie company targeting the Japanese market.
Fully remote position allowing for flexible working hours.
Chance to develop game mechanics similar to popular titles like Hades.
Gain experience in integrating and optimizing Unity store assets.
Collaborate with a diverse team of experts in various fields within the Twine ecosystem.