Remote Graphics Software Engineer

Posted

This job is closed

This job post is closed and the position is probably filled. Please do not apply.  Automatically closed by a robot after apply link was detected as broken.

Description:

  • Collaborate with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets.
  • Work closely with technical artists to create highly productive content workflows.
  • Develop tools and workflows, with extensive profiling and optimization experience.
  • Stay updated on current graphics programming technologies.
  • Proficient in developing object-oriented software using languages like C++ or C#.
  • Experience with the entire development life-cycle from concept to launching.

Requirements:

  • 8+ years of professional experience in software development.
  • 5+ years of professional experience in Unity.
  • Strong experience in different approaches and systems design to achieve performance or quality goals.
  • Familiarity with modern APIs and languages such as Vulkan, DX11, HLSL, GLSL, ShaderLab, and Shader Graph.
  • Extensive GPU and shader experience.
  • Strong 3D Math Skills.
  • BSCSE or related degree.

Benefits:

  • Employee benefits at 100% including Medical, PTO, Holiday Pay, 401K Plan, and more.
  • Opportunity to work on engineering and research assignments with F500 companies and startups.
  • Exposure to cutting-edge technologies from AR/VR to Autonomous technologies.
  • Collaborative work environment with a handpicked team of Engineers, digital strategists, designers, and developers.
  • Compensation range $80/hr - $90/hr.
About the job
Posted on
Job type
Salary
$ 80 - 90 USD / hour
Location requirements

-

Position

-

Experience level
Technology stack
Leave a feedback