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Description:
Rushdown is seeking a mid-level game UX/UI designer with experience in Figma design systems, global components, and comprehensive prototypes.
The position is a full-time contract role lasting 2 months, starting in October.
The job requires a commitment of 40 hours per week and offers compensation ranging from $40 to $65 per hour based on experience.
This is a fully remote position.
The designer will be responsible for creating wireframes, high-fidelity designs, and prototypes that effectively communicate design concepts and user flows.
The role involves refining user experiences with a focus on intuitive interface design, layout, and visual coherence.
The designer will need to organize and prepare design assets for a smooth handoff to development teams.
Delivering high-quality work within tight deadlines is essential.
Strong communication and presentation skills are required.
Requirements:
Candidates must have expertise in Figma, particularly in global components and prototyping.
Familiarity with the Adobe suite, especially Photoshop, Illustrator, and After Effects, is necessary.
A portfolio showcasing skills in digital design, including live game examples, is required.
The ability to jump into a project mid-development cycle and make an immediate impact is essential.
Candidates should be able to work independently and possess strong problem-solving and decision-making skills.
Excellent communication skills are required, with the ability to clearly articulate design decisions to team members.
Benefits:
The position offers a competitive hourly compensation based on experience.
The role is fully remote, providing flexibility in work location.
The contract duration allows for focused work on a specific project with the potential for future opportunities.