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Description:
We are seeking a talented Multiplayer Backend Engineer to join our team and help design, develop, and maintain the backend infrastructure for our multiplayer games.
This role will focus on creating robust and scalable systems that power seamless online experiences for players around the world.
As a key member of our engineering team, you will collaborate closely with game developers, designers, and other backend engineers to implement server-side solutions that ensure performance, security, and reliability.
A key aspect of this role involves leveraging AccelByte to accelerate development, integrate backend-as-a-service solutions, and streamline multiplayer functionality.
Responsibilities include designing, implementing, and maintaining backend systems to support multiplayer game functionality.
You will develop and optimize server-side code to handle real-time data, matchmaking, player authentication, and leaderboards.
The role requires integrating third-party platforms like AccelByte, PlayFab, or similar backend-as-a-service (BaaS) solutions.
You will implement secure and scalable APIs for communication between clients and servers.
Building systems for game data storage, analytics, and telemetry is also part of the job.
Ensuring low-latency, high-performance server infrastructure for seamless gameplay is essential.
You will troubleshoot and resolve live issues, ensuring system stability and uptime.
Collaboration with cross-functional teams, including game developers, QA, and DevOps, is necessary to deliver high-quality gaming experiences.
Requirements:
A minimum of 4 years of experience in backend engineering in the gaming industry is required.
Experience with developing and managing real-time multiplayer systems for games is essential.
Strong experience in server-side programming languages such as C#, Java, Python, or Node.js is necessary.
Expertise in multiplayer networking protocols, including UDP, TCP/IP, and WebSockets, is required.
Knowledge of databases (SQL and NoSQL), such as MySQL, PostgreSQL, Redis, or MongoDB, is needed.
Familiarity with cloud platforms like AWS, Azure, or Google Cloud for hosting and scaling game servers is important.
Experience with backend frameworks like AccelByte, PlayFab, Photon, or similar is required.
Proficiency in designing secure systems, including user authentication and data encryption, is necessary.
A solid understanding of CI/CD pipelines and version control systems like Git is required.
Experience with containerization and orchestration tools such as Docker and Kubernetes is preferred.
Familiarity with distributed systems and microservices architecture is important.
Benefits:
This position is remote, allowing for flexibility in your work environment.
You will have the opportunity to work on exciting multiplayer gaming projects that reach players around the world.
The role offers the chance to collaborate with a talented team of game developers and engineers.
You will be accountable for your own work, promoting personal responsibility and growth.
Efficient time-management and collaboration skills will be essential, enhancing your professional development.
Apply now
Please, let Salvo Software know you found this job
on RemoteYeah
.
This helps us grow 🌱.