Remote Render Engineer | North America | Canada | Europe | Fully Remote
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Description:
Research, develop, debug, and optimize graphics techniques for large-scale high population 3D environments
Collaborate closely with concept artists, art directors, and engineers to achieve a combined vision
Implement rendering features to ensure high fidelity graphics
Perform CPU and GPU performance profiling and optimizations
Assist the team in achieving visually stunning game experiences
Utilize modern rendering pipelines, 3D math, C/C++ skills, and high-level shader languages
Knowledge of graphics/compute APIs like DirectX11/12, Vulkan, AGC
Familiarity with rendering debugging/profiling tools like RenderDoc, PIX, RazorGPU
Unreal Engine 5.0+ rendering pipeline and material/shader development knowledge is a plus
Strong creative and technical problem-solving skills
Stay updated with the latest runtime rendering techniques
Exceptional communication skills
Requirements:
Minimum of two shipped AAA titles as a render engineer
Strong knowledge of modern rendering pipelines
Proficiency in 3D math and C/C++ programming
Strong skills in high-level shader languages (HLSL, GLSL, PSSL)
Familiarity with graphics/compute APIs (DirectX11/12, Vulkan, AGC)
Experience with rendering debugging/profiling tools like RenderDoc, PIX, RazorGPU
Knowledge of Unreal Engine 5.0+ rendering pipeline and material/shader development is a plus
Creative and technical problem-solving abilities
Curiosity and engagement with the latest runtime rendering techniques
Exceptional communication skills
Benefits:
Fully remote position
Excellent benefits package
Emphasis on valuing the time, energy, and talent of team members
Autonomy in work and play
Focus on constant improvement and efficiency
Culture of play to strengthen team bonds
Equal opportunity employer without discrimination based on various factors