Remote Render Engineer (Unannounced project)

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Description:

  • Wargaming is looking for a Render Developer to join their Game Engine Development team.
  • This position involves working on the development of a cross-platform game engine written in C++.
  • Responsibilities include implementing new and improving existing graphic features.
  • The role requires refactoring, code optimization, and fixing graphic bugs.
  • Candidates will need to write code according to established code style.
  • Creation of technical documentation is also part of the job.

Requirements:

  • Candidates must have 2+ years of experience in commercial C++ development.
  • Experience in any graphics API such as DirectX, Vulkan, or OpenGL is required.
  • Proficiency in writing shaders using GSL or HLSL is necessary.
  • A basic knowledge of linear algebra, including vectors, matrices, and quaternions, is expected.
  • Experience in creating own 3D demo applications or developing an engine is essential.
  • Knowledge and experience with debugging and profiling tools like Nsight, Renderdoc, or PIX are required.
  • A solid understanding of the graphics pipeline and GPU architecture is necessary.
  • Practical knowledge of DirectX 11/12 and Vulkan is required.
  • An intermediate level of English will help candidates stand out.

Benefits:

  • The company offers career development and education opportunities within the organization.
  • Employees receive premium private health care.
  • A mental well-being program (iFeel) is available for staff.
  • A multisport card is provided to promote physical activity.
  • Remote work options are available.
  • Employees receive a personal gaming account.
  • The company hosts various events for employees.
  • Seniority awards are given to recognize long-term service.
  • A referral program is in place, allowing employees to recommend talents and receive rewards.
Apply now
Please, let Wargaming know you found this job on RemoteYeah . This helps us grow 🌱.
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