Remote Anti-Cheat Developer (Unity/Multiplayer)

Posted 1 month ago

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Description:

  • Develop and evolve anti-cheat systems for Oxide: Survival Island.
  • Identify, analyze, and fix vulnerabilities in game code and gameplay logic.
  • Analyze logs, crashes, and runtime behavior to detect and investigate exploits.
  • Design solutions based on authoritative server principles.
  • Detect and counter common cheat patterns.
  • Research and improve anti-cheat detection methods and overall system robustness.
  • Integrate anti-cheat mechanisms into an existing codebase.

Requirements:

  • Hands-on experience building anti-cheat systems in multiplayer games (preferably shooters).
  • Experience working on multiplayer projects with authoritative server architecture.
  • Strong understanding of client-server interactions and networking in games.
  • Experience with Unity or other game engines.

Benefits:

  • Competitive salary.
  • Remote work option or relocation to Cyprus, with full company support including visa and housing assistance.
  • The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.
  • A strong, supportive team passionate about creating great games.
  • A flexible work environment.
  • Opportunities for professional growth.
  • A culture that values creativity, initiative, and collaboration.

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