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Description:
As a Game Wilderness Engineer at Gardens Interactive, you will create new gameplay mechanics and develop tools and workflows for designers and artists to create chance encounters with strangers.
You will collaborate with a multidisciplinary team to immerse players in the wilderness and encourage teamwork.
Your work will involve creating systems that provide ever-changing experiences for players.
You will work closely with the lead level designer to craft untamed wilds for players.
You will support tech artists and environment artists in enhancing the depth and ferocity of the wilderness.
You will partner with engineers to implement player experiences from start to finish.
You will ensure the game and platform remain performant and affordable on a global scale.
Requirements:
You must have experience with Unreal Engine 5 (UE5).
You should have a background in a AAA or AA game studio.
Proficiency in Procedural Content Generation is required.
Expertise in C++ is necessary for this role.
You should have experience working on live services and multiplayer games.
The ability to navigate ambiguity and provide optimal solutions for complex problems is essential.
Good communication skills and the ability to work independently with stakeholders are required.
Benefits:
Gardens Interactive offers competitive salaries and pay transparency.
You will receive stock options as part of your compensation.
Medical, dental, and vision coverage is provided, with 100% coverage for individuals and 90% for dependents.
Life insurance, short-term and long-term disability benefits, and other numerous benefits are included.
The company contributes to a 401k plan (USA) or RRSP plan with DPSP contributions (Canada).
Paid parental leave is available for employees.
Biannual company retreats are organized for team bonding.
A continued education allowance is provided to support professional growth.
As a fully-distributed studio, Gardens Interactive supports employees in living and working from their chosen locations.