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Description:
As a Lead Software Engineer, you will take on an exciting role that often complements the responsibilities of a Software Engineer or Sr. Software Engineer.
You will provide hands-on technical support to a dedicated Ghostpunch project development team.
You will collaborate closely with the Producer and Director of Technology to ensure the optimal use of programming resources for your team.
You will guide fellow programmers, sharing insights on quality and the technical aspects of their work.
Your input will help the Producer strategize on the efficient utilization and scheduling of technical resources, fostering a smooth workflow throughout the project.
You will work with the Producer to maintain the overall quality of Ghostpunch programming, ensuring it meets or exceeds the standards set by the Director of Technology, all while requiring minimal supervision.
You will engage in other management responsibilities such as project scoping, technical documentation writing, and personnel evaluation.
Requirements:
A Bachelor’s degree in Computer Science or a related field and at least 4 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience is required.
Experience in Programming/Software Design on at least 1 shipping game product from beginning to end is necessary.
Prior management/leadership training and/or experience is preferred.
You must establish a collaborative relationship with the Director of Technology, team programmers, and Producer.
You should provide leadership and technical guidance to Software Engineers on the development team.
Engaging in game programming design processes is essential.
Maintaining communication with other disciplines (Art, Design, Audio) regarding their impact on programming is required.
You will need to write and debug core engine and game code.
Developing advanced tools and utilities to support projects is part of the role.
Identifying and resolving potential problem areas proactively is expected.
Assisting less experienced Software Engineers as needed is important.
You must estimate time requirements for tasks accurately.
Advising on technical feasibility and ensuring alignment of project design with platform requirements is necessary.
Creating and managing the Technical Design Document (TDD), detailing project modules and their connections, is required.
You will work with the Lead Artist to set up a directory structure for team collaboration and archiving.
Keeping the Producer informed of changes to the work schedule, resource needs, and any issues affecting team dynamics is essential.
Planning and coordinating programming resources under the Producer's guidance to ensure efficient workflow is part of your responsibilities.
Benefits:
PTW promotes a culture that encourages growth, innovation, and fun.
You will have the opportunity to transform the future of gaming while developing your career alongside brilliant minds.
PTW is a boutique-with-scale games services company with over 40 studios in 12 countries worldwide.
The company offers a range of services including art and audio production, game development, quality assurance, player support, community management, localization, localization QA, voice production, and data collection.
PTW Bucharest has grown from providing Player Support to offering QA and Localization QA services.
You will be part of a global team of passionate, hard-working, ambitious gamers, dedicated to making every gamer’s experience as perfect as possible.
PTW has been providing industry-leading services for over 25 years, with a global presence across North America, Europe, India, and Asia.
Apply now
Please, let PTW know you found this job
on RemoteYeah
.
This helps us grow 🌱.