Remote Game Tools & Modding Engineer

Posted 4 months ago

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Description:

  • Seeking a Game Tools & Modding Engineer with expertise in graphics programming and engine-level development.
  • Focus on developing graphics systems, rendering pipelines, and engine tools using modern graphics APIs (DirectX, Vulkan, OpenGL, Metal).

Requirements:

  • 3–6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++ and hands-on experience with graphics APIs (DirectX 11/12, Vulkan, OpenGL, Metal).
  • Solid understanding of rendering pipelines, shader programming (HLSL/GLSL), and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a remote team environment.

Benefits:

  • Competitive pay ranging from $20 to $60 per hour.
  • Remote work opportunity.

Job title

Job type

Experience level

Required experience

3 years

Salary

$40,000—$120,000 / year

Degree requirement

No degree required

Location requirements

Benefits

-

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